Wednesday, June 18, 2014

Pinch To Zoom functionality in Windows Phone

If you're building a WP8 exclusive app you can use the new ManipulationDeltaEventArgs.PinchManipulation for pinch & zoom effects. Here's a basic example of how to use ManipulationDeltaEventArgs.PinchManipulation data to scale, move and rotate an image.
 
First, we'll create a basic image hovering in the middle of a grid:
 
<Grid x:Name="ContentPanel">
<Image Source="Assets\Headset.png" Width="200" Height="150" ManipulationDelta="Image_ManipulationDelta" x:Name="img" >
<Image.RenderTransform>
<CompositeTransform CenterX="100" CenterY="75" />
</Image.RenderTransform>
</Image>
</Grid>
 
Next, we'll handle the ManipulationDelta event, check if it's a Pinch Manipulation and apply the correct Silverlight transformations on our UIElement.
 
private void Image_ManipulationDelta(object sender, ManipulationDeltaEventArgs e)
{
if (e.PinchManipulation != null)
{
        
var transform = (CompositeTransform)img.RenderTransform;
 
// Scale Manipulation
transform.ScaleX = e.PinchManipulation.CumulativeScale;
transform.ScaleY = e.PinchManipulation.CumulativeScale;
 
// Translate manipulation
var originalCenter = e.PinchManipulation.Original.Center;
var newCenter = e.PinchManipulation.Current.Center;
transform.TranslateX = newCenter.X - originalCenter.X;
transform.TranslateY = newCenter.Y - originalCenter.Y;
 
// Rotation manipulation
transform.Rotation = angleBetween2Lines(
e.PinchManipulation.Current,
e.PinchManipulation.Original);
 
// end
 
e.Handled = true;
 
}
}
 

public static double angleBetween2Lines(PinchContactPoints line1, PinchContactPoints line2)
{
if (line1 != null && line2 != null)
{
double angle1 = Math.Atan2(line1.PrimaryContact.Y - line1.SecondaryContact.Y, line1.PrimaryContact.X - line1.SecondaryContact.X);
double angle2 = Math.Atan2(line2.PrimaryContact.Y - line2.SecondaryContact.Y, line2.PrimaryContact.X - line2.SecondaryContact.X);
return (angle1 - angle2) * 180 / Math.PI;
}
else
{
return 0.0;
}
}



Scaling: PinchManipulation actually tracks scaling for us, so all we had to do is apply PinchManipulation.CumulativeScale to the scaling factor.

Transform: PinchManipulation tracks the original center and the new center (calculated between the two touch points). By subtracting the new center from the old center we can tell how much the UIElement needs to move and apply that to a translate transform. Note that a better solution here would also account for multiple Manipulation sessions by tracking cumulative original centers which this code doesn't.

Rotation: We figured out the angle between the two touch points and applied it as the rotation transform.
 
 

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